Die for the Lich v0.4-beta


Changelog:

  • Added: Enemy idle and attack animations.
  • Added: Trinket Clover.
  • Added: Weapon Blood Blade.
  • Added: Achievement Animal Lover
  • Added: Achievement Just can’t Die
  • Added: Achievement ALL IN
  • Added: Achievement Blood Sacrifice
  • Added: Player turn counter.
  • Added: Weapons trigger effect animation.
  • Added: Weapon slot arrows to indicate you can swap weapons.
  • Changed: Gambler die creates Red & Black chips.
  • Changed: Removed 1D8 from your starting dice.
  • Changed: Multi-hit weapons hurt all enemies at once.
  • Changed: Enemy death animation.
  • Changed: Removed Gargoyle enemy.
  • Fixed: Map auto scroll to your next location.
  • Fixed: Enemy health tied to game seed.
  • Fixed: Player abilities tied to game seed.
  • Fixed: Rerolling negative 1s.
  • Fixed: Tooth Dagger halves damage only on hits.
  • Fixed: Pitchfork rerolling lucky die.
  • Fixed: Pitchfork creating chips on reroll.
  • Fixed: Starting with 20 health.
  • Fixed: Spike Die rerolling inside tray.
  • Fixed: Strigoi healing with another enemy’s attack.
  • Fixed: Daily timer sync with reset time.

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