Die for the Lich v0.4-beta
Die for the Lich [v0.4] » Devlog
Changelog:
- Added: Enemy idle and attack animations.
- Added: Trinket Clover.
- Added: Weapon Blood Blade.
- Added: Achievement Animal Lover
- Added: Achievement Just can’t Die
- Added: Achievement ALL IN
- Added: Achievement Blood Sacrifice
- Added: Player turn counter.
- Added: Weapons trigger effect animation.
- Added: Weapon slot arrows to indicate you can swap weapons.
- Changed: Gambler die creates Red & Black chips.
- Changed: Removed 1D8 from your starting dice.
- Changed: Multi-hit weapons hurt all enemies at once.
- Changed: Enemy death animation.
- Changed: Removed Gargoyle enemy.
- Fixed: Map auto scroll to your next location.
- Fixed: Enemy health tied to game seed.
- Fixed: Player abilities tied to game seed.
- Fixed: Rerolling negative 1s.
- Fixed: Tooth Dagger halves damage only on hits.
- Fixed: Pitchfork rerolling lucky die.
- Fixed: Pitchfork creating chips on reroll.
- Fixed: Starting with 20 health.
- Fixed: Spike Die rerolling inside tray.
- Fixed: Strigoi healing with another enemy’s attack.
- Fixed: Daily timer sync with reset time.
Die for the Lich [v0.4]
The Lich reigns—will you survive, or fall to the shadows?
Status | In development |
Authors | Mads, Miroko |
Genre | Strategy |
Tags | Deck Building, Dice, Fantasy, mike-mignola, Mouse only, Procedural Generation, replay-value, Roguelike, Turn-based |
Languages | English |
More posts
- Die for the Lich v0.3.1-beta32 days ago
- Die for the Lich v0.3-beta39 days ago
- Die for the Lich v0.2-beta53 days ago
- Die for the Lich v0.1.1-beta60 days ago
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